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https://w.atwiki.jp/stellaris/pages/27.html
Rebutia Rebutia alba Rebutia allegraiana Rebutia almeyeri Rebutia aureicentra Rebutia binewaaleana Rebutia calliantha └Rebutia calliantha var. berylloides Rebutia cardenasii Rebutia chrysacantha └Rebutia chrysacantha var. elegans Rebutia donaldiana Rebutia grandiflora Rebutia intermedia Rebutia kariusiana Rebutia knuthiana ├Rebutia knuthiana var. albiflora ├Rebutia knuthiana var. luteiflora ├Rebutia knuthiana var.orange └Rebutia knuthiana var.rubiginosa Rebutia krainziana Rebutia marsoneri Rebutia minuscula ├Rebutia minuscula var. bruneoaurantiaca └Rebutia minuscula var. grandiflora Rebutia permutata Rebutia perplexa Rebutia peruviana Rebutia pettersonii Rebutia roseana scarlatea Rebutia senilis ├Rebutia senilis var. aurescens ├Rebutia senilis var. cana ├Rebutia senilis var. erecta ├Rebutia senilis var. gracilis ├Rebutia senilis var. iseliana ├Rebutia senilis var. kesselringiana ├Rebutia senilis var. lilacinorosea ├Rebutia senilis var. schieleana └Rebutia senilis var. violaciflora Rebutia sieperdiana Rebutia stuemeri Rebutia turbinata Rebutia violaciflora ├Rebutia violaciflora var.densispina ├Rebutia violaciflora var.graessneri ├Rebutia violaciflora var.knuthiana ├Rebutia violaciflora var.luteispina └Rebutia violaciflora var.rosea Rebutia wessneriana Rebutia xanthocarpa ├Rebutia xanthocarpa var. aureiflora ├Rebutia xanthocarpa var. coerulescens ├Rebutia xanthocarpa var. dasyphrissa ├Rebutia xanthocarpa var. elegans ├Rebutia xanthocarpa var. rosea ├Rebutia xanthocarpa var. salmonea └Rebutia xanthocarpa var. violaciflora
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listen Lyric by Akko Music&Arranged by Takeshi Kobayashi ネエ キイテ ネエ キイテ 例えば風の音 触れる音 髪を撫でる音 私の鼓動 キスの音 涙の音 汗の音 ネエ キイテ 水の音 シャワーの音 全てを洗い流す音 水の音 シャワーの音 全てを洗い流す音 ネエ キイテ ネエ キイテ あなたが求める音を 私が求める音を あなたが求める音を 私が求める音を その全ての中に 溶けている自分 今から本当の私を唄うから 唄うから ネエ ミテ ネエ ミテ 例えば 私の瞳 こわばる頬 濡れた唇 震える指先 震える指先 二人を包むとき 二人を隔てるとき 大地から森 森から月 月から空へと あなたが求めるものを 私が求めるものを あなたが求めるものを 私が求めるものを その全ての中に 溶けている自分 今から本当の私を見せるから 見せるから あなたが求める音を 私が求める音を あなたが求める音を 私が求める音を その全ての中に 溶けている自分 今から本当の私を唄うから 唄うから
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Cardlist-Starter Set HERO Card Name Number Class Cost STR Gold Light XP VP Text Blackhand Smuggler 6 Human・Thief・Level1 5 3 2 3 Physical Attack +1If you purchase a hero or villager this turn,you may place it on top of your deck instead of in your discard pile. Blackhand Thief 4 Human・Thief・Level2 8 4 2 2 Physical Attack +2Dungeon Add Physical Attack +2 if two or more other heroes are present. Blackhand Assassin 2 Human・Thief・Level3 11 4 3 2 Physical Attack +4Dungeon Add Physical Attack +4 if one or more other heroes are present. Cathedral Acolyte 6 Human・Cleric・Level1 6 4 3 Physical Attack +1Village/Dungeon Destroy 1 disease to draw 1 card. Cathedral Priest 4 Human・Cleric・Level2 9 5 2 Physical Attack +3Dungeon Destroy 1 card to draw 1 card. Cathedral Bishop 2 Human・Cleric・Level3 12 6 2 Physical Attack +5Village/Dungeon Destroy 1 card to add Magic Attack +3 to this card. Garrison Page 6 Human・Fighter・Level1 7 6 3 Physical Attack +2 Garrison Knight 4 Human・Fighter・Level2 10 7 2 Physical Attack +3Dungeon Add Physical Attack +1 while equipped with a weapon. Garrison Squire 2 Human・Fighter・Level3 13 8 2 Physical Attack +5Dungeon Add Physical Attack +3 while equipped with a weapon. Tower Apprentice 6 Dwarf・Wizard・Level1 6 2 1 3 Magic Attack +1 Tower Adept 4 Dwarf・Wizard・Level2 9 3 1 2 Magic Attack +2Dungeon Draw 1 card. Tower Master 2 Dwarf・Wizard・Level3 12 3 2 2 Magic Attack +3Dungeon Draw 2 card. Wildwood Assailant 6 Elf・Ranger・Level1 4 5 -1 3 Physical Attack +2 Wildwood Strategist 4 Elf・Ranger・Level2 9 5 -1 2 Physical Attack +3Dungeon Physical Attack +1 for each monster revealed in your hand. Wildwood Chieftain 2 Elf・Ranger・Level3 12 6 -2 2 Physical Attack +5Dungeon Physical Attack +1 for each monster revealed in your hand.Spoils Place 1 non-Guardian monster from the hall on the bottom of the dungeon deck. Refill the hall. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Bardiche 8 Weapon・Polearm 4 2 3 Physical Attack +2Add Physical Attack +1 while attacking a monster in Rank 1. Champion Sword 8 Weapon・Edged 5 2 6 Physical Attack +4 Curative Draught 8 Item・Food 3 3 Village Destroy 1 disease.Dungeon Destroy 1 disease, or destroy this card to add Physical Attack +1 to one hero. Insight 8 Spell・Auxiliary 4 Dungeon Rearrange the dungeon hall(you may not move Guardians). Draw 1 card. Novice Mage 8 Villager・Mercenary 3 1 Village Draw 1 card.Dungeon Magic Attack +1. Opportunist 8 Villager 4 1 Village Destroy 1 Regular, Torch, or Longspear to gain 2 gold. Discard this card.Village Destroy this card to gain 1 XP. Radiant Orb 8 Item・Magic・Light 3 1 2 Rolling Sparks 8 Spell・Attack・Light 6 2 Dungeon Magic Attack +2 Runed Hammer 8 Weapon・Blunt 5 2 4 Physical Attack +3 Summon Aid 8 Spell・Support 6 Dungeon Reveal the top 2 cards of your deck. Place any revealed heroes into your hand. Discard the rest of the revealed cards. MONSTER Card Name Number Class Health Gold XP VP Text Orc Spiker 2 Bestial・Humanoid・Level1 3 1 1 2 Battle Destroy 1 Regular.Trophy Magic Attack +1. Gnoll Ravager 2 4 1 1 3 Trophy Add Strength +2 to one Hero. Ophidian Cutter 2 4 1 1 2 Trophy Physical Attack +1. Leonine Shredder 2 5 2 2 3 Aftermath Destroy 1 hero. Kobold Meddler 2 6 1 2 4 Battle Discard 1 weapon. Poison Skeleton 2 Virulent・Undead・Level2 6 2 1 3 Battle Gain 1 disease. Zombie Mob 2 7 1 2 4 Battle Gain 1 disease.Battle This card gains Health +1 for each undead revealed in your hand. Bloodbound 2 8 2 2 4 Battle gain 1 disease.Aftermath Destroy 1 hero. Vampiric Minion 2 8 2 3 5 Immune to Regulars. Filth Queen 2 9 3 2 5 Battle gain 2 diseases. Blue Gronek 2 Behemoth・Giant・Level3 10 2 2 5 Aftermath Destroy 1 weapon. Red Gronek 2 11 2 2 5 Battle Destroy 1 item. Hulking Yeti 2 11 2 3 6 Magic Attack Required. Cyclopic Horror 2 13 3 3 6 Battle Discard 1 village card. Faceless Colossus 2 15 3 3 7 Wraithlyn, Dragon General 1 Thunderstone Bearer・Guardian 12 2 3 4 Battle Discard 1 weapon, 1 spell, and 1 item(do as much of this as you can). BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 30 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 10 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 10 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. Name Number Class Text Disease 10 Disease Trophy Attack -1.
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イベント名 関数定義 発生条件 at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot) llRotTargetで設定した目標角度に達したときに発生する。when a rotational target set with llRotTarget is reached not_at_rot_target not_at_rot_target(integer tnum, vector targetpos, vector ourpos) llRotTargetで設定した目標角度に達して無い時に連続的に発生する。when a rotational target set with llRotTarget is not yet reached at_target at_target() llTargetで設定した目標座標に達したときに発生する。when a target set with llTarget is reached not_at_target not_at_target() llTargetで設定した目標座標に達して無い時に連続的に発生する。when a target set with llTarget is not yet reached attach attach(key id) エージェントからアタッチかデタッチされたときに発生する。when an object attaches or detaches from agent changed changed(integer change) オブジェクトのある一定の状態(持ち物の内容、オブジェクトやアバターの形、大きさ、テクスチャー、リンク状態、持ち主)が変化したときに発生する。when certain aspects of the object are changed (inventory, color, shape, scale, texture, link, ownership) collision collision(integer num_detected) オブジェクトが他のオブジェクトと衝突(接触)し続けている時に発生する。while task is colliding with another task collision_end collision_end(integer num_detected) オブジェクトが他のオブジェクトとの衝突(接触)を終了した時に発生する。when task stops colliding with another task, or stops being penetrated while llVolumeDetect is set collision_start collision_start(integer num_detected) オブジェクトが他のオブジェクトとの衝突(接触)を開始した時に発生する。when task starts colliding with another task, or starts being penetrated while llVolumeDetect is set control control(key id, integer held, integer change) llTakeControlsで取得したコントロールのいずれかに対して「押す」「押し続ける」「放す」の動作のいずれかがが行われたとき発生する。when one of the controls taken with llTakeControls is pressed/held/released dataserver dataserver(key queryid, string data) オブジェクトが非同期データを受信したときに発生する。when task receives asynchronous data email email(string time, string address, string subj, string message, integer num_left) オブジェクトがE-Mailを受信したときに発生する。when task receives emai http_response http_response(key request_id, integer status, list metadata, string body) llHTTPRequestで行われたリクエストに対するレスポンスを受信したときに発生する。when task receives response to request made with llHTTPRequest land_collision land_collision(vector pos) オブジェクトが地面と衝突し続けているときに発生する。while task is colliding with land land_collision_end land_collision_end(vector pos) オブジェクトが地面との衝突を終了した時に発生する。when task stops colliding with land land_collision_start land_collision_start(vector pos) オブジェクトが地面との衝突を開始した時に発生する。when task starts colliding with land link_message link_message(integer sender_num, integer num, string str, key id) llMessageLinkedを経由して送信されたリンクメッセージを受信したときに発生する。when task receives a link message sent via llMessageLinked listen listen(integer channel, string name, key id, string message) llListenで設定されている検索条件を満たすチャットが聞こえる範囲内にオブジェクトがあるときに発生する。when task is within hearing range of chat matching the critera set in llListen money money(key id, integer amount) オブジェクトにお金が支払われたときに発生する。when money is given to task moving_end moving_end() オブジェクトが「移動を終えた時」か「SIMから出た時」に発生する。when task stops moving or when task exits a sim. moving_start moving_start() オブジェクトが「移動を開始する時」か「SIMに入る時」に発生する。when task begins moving or when task enters a sim. object_rez object_rez(key id) オブジェクトがllRezObjectを使って他のオブジェクトをREZしたときに発生する。(アバターのインベントリからREZされた場合、他のオブジェクトのコンテンツとしてREZされた場合や、直接アバターのインベントリから装着された場合も含まれます。)when task rezzes another task using llRezObject on_rez on_rez(integer start_param) オブジェクトがレズされたときに発生する。when task is rezzed (from inventory or another task, includes attaching directly from inventory) remote_data remote_data(integer event_type, key channel, key message_id, string sender, integer idata, string sdata) 何種類かのXML_RPCがやりとりされたときに発生する。when any kind of XML-RPC communication run_time_permissions run_time_permissions(integer perm) llRequestPermissionを経由してパーミッションを要求したオブジェクトに対して、アバターのユーザーがそれを承認したときに発生します。when an agent grants run-time permissions to task that were requested via llRequestPermissions sensor sensor(integer num_detected) llSensor or llSensorRepeat関数を実行した結果、探知対象を探知範囲内で探知したときに発生します。Result of llSensor or llSensorRepeat functions no_sensor no_sensor() llSensor or llSensorRepeat関数を実行した結果、何も探知できなかったときに発生します。when a call to llSensor or llSensorRepeat results in no targets sensed state_entry state_entry() それぞれのステートに移行し、ステートが開始されるときに発生する。on any transition into the state and on startup state_exit state_exit() それぞれのステートから他のステートに移行したときに発生するon any state transition out of the state timer timer() llSetTimerEven関数でセットされた時間間隔ごとに発生する。in intervals set by llSetTimerEvent touch touch(integer num_detected) ユーザーがオブジェクトをクリックし続けている間連続的に発生する。while agent clicks on task touch_start touch_start(integer num_detected) ユーザーがオブジェクトをクリックしたときに発生する。when agent starts clicking on task touch_end touch_end(integer num_detected) ユーザーがオブジェクトをクリックし、ボタンを離したときに発生する。when agent stops clicking on task
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DAVINCI(-DAVINCI-) A-yaya AGITO AUbyKDDI TACHIBANA Allone Aldoon Ami-go Ami-imouto Amiane Aya-pan Ayaya Matu BANANA S DOG BANANAsX BlueBlae Lightingrider BlueDesteny Botune CALCiO the-Lion-Hearted Capu-mi Chakamoko Coto-Six Cototo Cries Cototo D-D Vice Dr Ami Druntik Freelim Elesha Eleyne Forete Gaiusz Katanus Gan ta Ganta-ma Gegege Kotaro Giwaza Lowau Gowo-Meivyv Gowo-anikix Gowo-anekix Gowo-oyaji Ivex Iviey Ives JiroXZ Brixton KaidouZZ MAICCHING MIKITY Machikoo Brixton Mohei Monji Ninjya-Kotaro Oaree Lysarbuc Obaktoe vince Oeree Red-Ang el the-Lion-Hearted Riiee Melody Riii Melody Ristana Sundasher Ryo suke RyomaX Shien Stance Soumin Wan Tweak jr- MactwistTweakx Tweakx Rodeoflip Wia- Zemsky Zanki TACHIBANA Zef J-Sparrow Zilch-Tech Zilma-Tech Zilma Sid capura chanmage boy cozio cozi genta kittyAko kittyQuu kittyRum moggie moggy niza jr sezan roberrto
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Blista Compact 概要 車種:クーペ 和音:ブリスタ コンパクト 和訳:小さい嫌な奴 ドア:2枚 乗員:2名 駆動:FF 実車:ホンダ・バラードスポーツCR-X 出現位置・収集 LCS:未実装 VCS:対象外スタジアムの駐車場(固定) サンシャインオート。売り物ではない(固定) 遊園地のそばの物件に併設されている駐車場(固定) ワシントンビーチの海沿い(固定) 解説 FFのコンパクトスポーツカー・・・のはずだが総合性能はあまり良いとは言えず、Mananaと同じくらい。 しかし、加速性があるのでカーブの多いレースではやや有利か。 その洒落たデザインから人気は高く、愛称は「ブリコン」や「ブリスタ」など。 ちなみにPS2版VCSでは小型のルーバーがリアに装着され、ややスポーツ仕様っぽく仕上がっている。 『3』や『LCS』で登場しているBlistaとの関連性は不明だが、考察の余地はある。詳しくはBlistaへ。 画像 VC SA GTA4 TBoGT imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 実車 ホンダ・CR-X
https://w.atwiki.jp/versailles/pages/77.html
Click the images to view the streaming pages on Youtube. Lives Links Title Works included music ASCENDEAD MASTER@V-ROCK FESTIVAL 09(10/25/2009) JUBILEE (Regular Edition)ASCENDEAD MASTER (Regular Edition) Aristocrat s Symphonyfrom Live DVDs NOBLE (Regular Edition)NOBLE (Overseas Edition)NOBLE (US Edition)CHATEAU DE VERSAILLESHISTORY OF THE OTHER SIDE The Love from a Dead Orchestra@hide memorial summit(03/05/2008) Lyrical Sympathy (Regular Edition)Lyrical Sympathy (Overseas Edition) Shout Bites@hide memorial summit(03/05/2008) Lyrical Sympathy (Regular Edition)Lyrical Sympathy (Overseas Edition) The Revenant Choir@hide memorial summit(03/05/2008) NOBLE (Regular Edition)NOBLE (Overseas Edition)NOBLE (US Edition) PVs Links Title Works included PV ASCENDEAD MASTER JUBILEE (Limited Edition)ASCENDEAD MASTER (Limited Edition I / II / III) Aristocrat s Symphony HISTORY OF THE OTHER SIDENOBLE (Overseas Edition)NOBLE (US Edition) The Revenant Choir HISTORY OF THE OTHER SIDEThe Revenant Choir (DVD Single) Preview (DVD distributed in "Kakumei-no-Anthology") Links Content Works included video ASCENDEAD MASTER(Limited Edition Short Film)CHATEAU DE VERSAILLES SingleASCENDEAD MASTER (Limited Edition I II III)DVDCHATEAU DE VERSAILLES Works Links Title Works included music PRINCE NOBLE (Regular Edition)NOBLE (US Edition)PRINCE PRINCESS TV Shows Versailles TV cutHz Zenbu-USO Mezamashi-Doyobi Versailles Live Fans(17/06/2009 @Meguro Rockmaykan)in V-ROCK FESTIVAL 09 Feature Program V-ROCK FESTIVAL 09Feature Program Versailles Matenrou OperaLive Report(05/08/2008 @Odaiba-Bohken-Oh) Versailles World Tour 2010"Method of Inheritance"-JUBILEE-TVCM 2010-1-22 FM NACK5 BEAT SHUFFLE Live Streaming KAMIJO HIZAKIon BEAT SHUFFLE (1/3) KAMIJO HIZAKIon BEAT SHUFFLE (2/3) KAMIJO HIZAKIon BEAT SHUFFLE (3/3) 2010-1 Versailles Special Interview Versailles interview (1/2) Versailles interview (2/2) Comments on New Released Items AlbumJUBILEE SingleASCENDEAD MASTER DVDCHATEAU DE VERSAILLES DVDHISTORY OF THE OTHER SIDE SinglePRINCE PRINCESS AlbumNOBLE (Versailles Ver.) AlbumNOBLE (KAMIJO Ver.) HIZAKI Works HIZAKI grace projectRace wish [Live](17/02/2007 @Meguro Rockmaykan) DVD紋章 (Monsho) HIZAKIsister s sex AlbumDance with grace ▲to Page Top Shop Links Versailles Philharmonic Quintet Collectibles Versailles Limited Items Official concert goods CD, DVD, Magazines CD, DVD, magazines Official concert goods CD, DVD, magazines CD, DVD, magazines Japanese Products to YOU! (JP to YOU!) Magazines Official members photos CD released from CLJ Records (Sherow Artist Society) Official concert goods CD, DVD Brand X Closet Child ▲to Page Top
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目次 ↑ 概要 URL インストール 設定 タグ 概要 エクスプローラやダイアログボックスでのファイル選択動作を補助 本家のポータブル版がある PortableApps.com Platform のポータブル版もある ただし本家よりバージョンが古い URL http //www.listary.com/ (本家; 英語) http //f.daccot.com/2011/12/28/10431/ (紹介記事; 日本語) http //www.forest.impress.co.jp/docs/review/20100630_377542.html (紹介記事; 日本語) http //www.moongift.jp/2010/02/listary/ (紹介記事; 日本語) インストール 普通にインストーラで インストール直後に初心者用ナビゲーションプログラムが走るのでわかりやすい 設定 タグ
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The best way to think of Tokyo is not as one city, but as several mini-cities linked by the railway and subway systems. The capital is vast, spreading from the mountains in the west to tropical islands, 1,000km to the south. As a visitor however, you are likely to stay within centre of the city. A useful reference point is the Yamanote Line, an overland train loop that connects and encloses virtually everything of interest to visitors. Sightseeing destinations outside of the loop area mainly within what was once called the “Shitamachi”, or “low city”. Shitamachi is the west of the Imperial Palace, including Asakusa and Ryogoku, and on Tokyo bay to the south, including the futuristic, man-made island of Odaiba. Another area is known as “Yamanote”, or “Hillside (city)”. Yamanote area includes on the eastern rim of Yamanote line loop, such as Shibuya, Shinjuku, and Ikebukuro etc… Main Districts in Central Tokyo Akihabara / Ochanomizu The area represents with the most advanced electric products. Recently, Akihabara became a Mecca for Anime funs with many shops now have character items and figure-toys. Asakusa Time has stopped here since the Edo Period, which is reflected by the numerous stores in Asakusa. The main feature must be Senso-ji that is the oldest Buddhist temple in Tokyo. The area has a retrospective atmosphere co-exist in perfect harmony alongside Dogu-gai. Take a walk around and you can step back in time. Ginza The name of Ginza means “The place where silver is minted” named after shogun Tokugawa Ieyasu started making coins here in the early 1600s. Ginza has always been one of the most fashionable shopping areas, lined with old department stores and prestigious boutiques, style and sophistication. Every weekend, the main Chuo-Dori Avenue becomes “No-Traffic” where pedestrians can walk freely on the entire road. Ikebukuro Two of major railway groups “Seibu” and “Tobu”, merge here in Ikebukuro. Both companies have developed huge shopping malls either side of JR tracks. Sunshine city is one of Tokyo’s new development areas, with some interesting attractions of Sunshine 60 building, aquarium and Toyota’s non-stop motor showroom. Marunouchi Dominated by Tokyo station, where many different railways converge on the huge terminal including from Narita Airport, making the ground gateway of the city. There are business streets, federal ministries and the tourist spots such as Imperial palace. Odaiba A waterfront development area where you can enjoy shopping, delicious food, entertainment and a view of Tokyo bay all at the same time. Roppongi One of Tokyo’s exciting nightlife spots and also historically famous area amongst non-Japanese visitors due to long time occupation by US military during WW2. Exciting nightspots and the largest building complexes in Japan. The opening of the Oedo Subway Line has made access easier. Shibuya / Harajuku / Omotesando Tokyo’s fashion birthplace continues to update the trends of the young generation at a fast rate. Hachiko Square with the statue of Dog in front of station is the city’s most popular rendezvous place, where non-stop stream of crowds can be seen. There are hundreds of shops and boutiques, bars, cafes and restaurants around the station. Shinagawa The area thrived in the Edo Era as the first post town of Tokaido-route. Recently it appears Shinagawa as sub-business centre with new Shinkansen-stop in its station. Shinjuku It can be easily mistaken as the core of the metropolis, thanks to the complex of skyscrapers and the city government offices. Shinjuku terminal is known as the world’s busiest station where approx 2million people use every single day. Tokyo’s best nightlife scene can be found in kabukicho district, east side of the station. Shiodome / Shiba / Takeshiba New culture meets good old tradition. Cruising across the Tokyo bay is popular, not to mention shopping and eating. Ueno Solemn museum buildings are scattered throughout the Ueno Park. The lively stores are typically found downtown. Both healing power and energy are here. Back to Tokyo, Japan